Eadon Character Controller
Eadon Character Controller (ECC) is a sophisticated character controller for the Unity game engine, tailored for third person games.
The controller is built around the concept of a state machine: at any given moment the character is in one precise state and the state definition contains the list of actions available in that particular state.
The whole controller is structured in a decoupled way, with an architecture based on scriptable objects.
It has the following features:
Walk, jog, run
Crouching and crawling
Attack actions based on items equipped
Multiple damage types
Conditions and damage over time
Hand IK system
Area of Effect damage for grenades/spells/etc.
Equipment and Inventory UI
Dynamic UI prompts with keyboard/gamepad icons
Loot management system
Equipment slots for wearable items
Quick slots (left hand, right hand, consumable items, spells & skills)
Item actions with hitbox timing, FX spawning, etc.
Every animation can be easily overridden to allow per item action customisation without changing the Animator Controller
Out of the box support for:
Unity legacy input
Unity new input system
Integration with Malbers Horse Animset Pro allowing a character to ride any mount
Damage system integrated with Invector TPC and Malbers AC providing the ability to deal and receive damage across multiple controllers
Support for Synty Studio modular characters
Integrated clothing system
Integration with kripto289 effect packs for spell projectiles
Integration with Pixel Crushers' Dialogue System and Quest Machine
Support for SECTR Complete
Support for Easy Save